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Brian
Mc Sweeney
San
Francisco, CA 94121
bmcsweeney@comcast.net
(415)
290-9484
Online Portfolio: http://www.brianmcsweeney.com
Objective:
To work in a creative environment utilizing 2D FX / 3D animation,
modeling and design.
Key
Skills Include:
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55
Years Computer/Video Games Visual effects animation experience
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22
Years 2D FX effects animation experience
·
22
Years graphic design experience
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10
Years animation/live action special effects supervision
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9
Years 3D FX Design/Modeling/Animation
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Character
and Prop Design
·
Key
Character clean-up and Cel Painting
·
Web
development and design
Graphic/Animation
Software Knowledge:
Electronic Arts Proprietary FX engine and level
compiling software
Alias
Wavefront Power Animator
Maya
3DMax
Flash
Dreamweaver
Premiere
Illustrator
Photoshop
After
Effects
Poser
Animo
Professional
Experience:
Electronic
Arts (EA) Special Effects Artist/Animator February 2008 August
2008
FX Artist/Animator (Redwood Shores, CA)
Game: Dead Space
I worked on environmental VFX for 2 levels which contained VFX such as
fire, smoke, sparks, zero g, explosions and I was responsible for most
of the UI in game which was handled through the VFX department.
Stormfront
Studios Special Effects Particle Artist/Animator August 2005 December
2007
FX Particle Artist/Animator (San Rafael, CA)
Games:
Eragon, The
Spiderwick Chronicles
I was the sole Lead Particle VFX Animator/ Artist during these productions.
I was responsible for all researching and developing the 'look' of what
the FX for the game would be for both current generation and the new opportunities
available with the next generation XBOX 360 console versions. Developing
methods to create new styles and look for game. Some of the elements in
the game that fall under the FX System are everything from magic, smoke,
fog, clouds, big hit, interact, menu and cinematic effects.
Electronic
Arts (EA) Special Effects Artist/Animator June 2003 July 2005
FX Artist/Animator (Redwood Shores, CA)
Games:
James Bond, Everything or Nothing.
Tiger Woods 2005/Tiger Woods 2006
Lord of the Rings, The Third Age
FX
Lead Animator/Artist on Tiger Woods 2006 franchise September 2004 to
present
I was the Lead FX Animator during this production for the Tiger Woods 2006
franchise. I was responsible for researching and developing the look
of what the FX for the game would be for both current generation and the
new opportunities available with thr next generation XBOX 360 console
versions. Developing methods to create new styles and look for game. Some
of the elements in the game that fall under the FX System are everything
from smoke, fog, clouds, big hit effects.
FX Animator/Artist on Lord of the Rings franchise
July 2004 to September 2004
I was a FX Animator during the end of production for the Lord of the Rings
franchise, The Third Age. I was responsible for designing/animating spells
sfx for multiple characters/states.
FX Lead Animator/Artist on Tiger Woods 2005
franchise January 2004 to July 2004
I was the Lead FX Animator during this production for the Tiger Woods 2005
franchise. I was responsible for researching and developing the look
of what the FX for the game would be. Developing methods to create new
styles and look for game. Some of the elements in the game that fall under
the FX System are everything from smoke, fog, clouds, big hit effects, to
Golf Legend reveal sequences.
FX Animator at Electronic Arts, Redwood City on
Everything or Nothing 2003 June to January 2004
Role at EA entailed creating real-time particle systems and dynamic based
simulations for "James Bond Everything or Nothing" production. I
Learned EA proprietary scripting, compiling and console tools within 1
week of job start. Process included using proprietary script to code
particle real-time simulations for the FX engine to compile. Hand painted
sprites simulations for in-game effects. I was also responsible for the
integration of these effects into the levels and game play. I completed
more than 50 different effects for the game.
Emerald
FX Multimedia
Web
Design/Flash Animation/3DDesign,Modelling,Animation
1998-Present
Owner/Creative art Director (Los Angeles, CA)
Building
and managing multiple web sites using Flash and traditional HTML.
Shooting and compressing video for streaming over the web.
Rich
Animation Studios
Feature Film Studio
1995-2002
2D/3D FX Supervisor (Los Angeles,
CA)
Responsible
for supervising up to 150 animators, evaluating and managing schedules,
accessing technology options, identifying potential strategies,
troubleshooting relating to traditional and computer animation designs,
overseeing animation production, designing effects and props, and
animating key scenes.
Ψ Feature
Animation Projects include: Swan Princess I, II, III; The King and I;
Scarecrow;
Trumpet of the Swan; Revelation; and 15 Bible and Historic animation
videos.
Turner
Feature
- Feature Film Studio
1994-1995
2D FX Animator (Los Angeles, CA)
2D
FX Animator for: The Pagemaster
Hahn
Film
- Feature Film Studio
1993-1994
Special
Effects Supervisor (Berlin, Germany)
Supervisor
of 2D FX animation for: Astrix Goes To America
Don
Bluth Animation Studios
- Feature Film Studio
1986 - 1993
2D FX Animator (Dublin, Ireland)
Acting
as a lead 2D FX animator, special effects assistant animator, key
character clean up and cel painter.
Feature
Animation Projects include: An American Tail, The Land Before Time, All
Dogs Go To Heaven, Rock A Doodle, Troll in Central Park and Thumbelina.
Freelance
Projects
1986-Present
2D FX Animator/3D
FX Animator, Supervisor and
Director
Developing
2D/3D FX, effects, storyboards and designs.
Creating animation components and live action direction for special
effects scenes.
Ψ
Projects
Include: Space Jam (Warner Bros. Features Los Angeles); Anastasia (Fox
Feature Animation Phoenix, AZ); When the Wind Blows (Muricami Studios
London); Various CD ROMs (Seventh Level Los Angeles); TV Animation
Series (Hyperion Los Angeles)
3D FX Supervisor and Director for Son of the Goddess Live Action
Movie (Ceeyes Hyderabad, India).
Education:
National
College of Art and Design
1984-1986
Graphic
Design and Advertising Majors (Dublin, Ireland)
Certifications
Power
Animator Animation (Levels 1 and 2)
Animo
References:
Available upon request
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